Author: Subjunctive Games

MindWare v0.0.9b Is Now Available

Here’s what’s new:

  • The last Project XX hypno now affects player’s gender if looked at for too long.
  • Added volume slider in the sidebar music player.
  • Improved how various status changes are handled.
  • Fixed issues with identical actions potentially triggering multiple variable changes.
  • Changed how APs are displayed.
  • Changed topbar behavior.
  • Fixed a back button bug on the Extendo website.
  • Added an OmniPedia entry for NeoUrbania.
  • Added an OmniPedia entry for SynTech.
  • Added a shuffle button to the large music player.
  • Finished the implementation of the Synapse Steady VX cyberware.
  • Lowered the maximum number of dishes to clean.
  • Fixed the following reported bug: there is an typo in emailss on the left side bar
  • Fixed the following reported bug: Spilling mistake: “bathrooms of possibly hundreds of his tenatns.”
  • Fixed the following reported bug: The side bar comes out every time I click to move forward. After I click sleep, bam, it opens, work, bam.
  • Fixed the following reported bug: “extendo.omninet” on our personal laptop “opens” someone else’s laptop
  • Fixed the following reported bug: Stuck within the body details section of the Quick Access Menu, clicking “Go back” Just “refreshes” the page. Refreshes is in quotes because it takes you to the same page. You can permanently get stuck in the body details page with no way to go back to where you can leave your place.
  • Fixed the following reported bug: I find that whenever a track finishes, it always goes back to the top, instead of moving to the next track for me
  • Fixed the following reported bug: Oh right, very minor bit of feedback: If you talk to a colleague but you dont actually talk to them (ie: you dont have anything to talk about, or you click “back” instead of picking an available topic), it probably shouldnt consume energy?
  • Fixed the following reported bug: Brick breaker has no ending
  • Fixed the following reported bug: Click on the Extendo website in your laptop browser, it will output an error
  • Fixed the following reported bug: playing erosphere SIMS did not cost money
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MindWare v0.0.9 Is Now Available

Here’s what’s new:

  • Added top bar to display player stats.
  • Added play stat location setting to optionally display the information in the left sidebar.
  • UI is now partially visible during linear sections.
  • The Synapse Steady VX implant is now functional.
  • Added a character screen and a corresponding shortcut button.
  • Added a computer shortcut.
  • Added a right sidebar customization tip.
  • Added a Start button hover effect.
  • Added a Quick Start button.
  • Added an option to skip the Prologue.
  • Added an option to completely disable right sidebar.
  • Fixed a web browser 404 page back button bug.
  • The SIMS watched variable now resets as it should when the player goes to sleep.
  • Added a resist minigame.

As you can see, this release is all about core gameplay systems, and it doesn’t include any new story content at all.

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MindWare 0.0.8 Is Now Available

This update brings two main additions to the game:

  • S.I.M.S. pods
  • Optional ByteBunker hacking job

S.I.M.S. pods are located in EroSphere, and they are used by NeoUrbanians to experience everything from a relaxing virtual hike to a gangbang. For user safety, S.I.M.S. are categorized into levels based on their intensity. Right now, only four level 1 S.I.M.S. are implemented, but more are coming soon.

The ByteBunker hacking job was a lot of fun to create, and I encourage you take things slow and explore as you play it. The job becomes available during the second post-operation day and it remains available for the next 7 days. I have prepared a quick link in Changelog, so please take advantage of it.

For the next version, I will focus on making the VX implant functional, so that AVA can start showing up in the game properly.

Changelog:

  • Added sidebar settings (visible only when the right sidebar is visible).
  • Successful bruteforce now reveals the correct password.
  • Added anoptional hacking job. Becomes available on the second day of Chapter 1.
  • Added mobile compatibility warning.
  • Fixed empty space at the bottom of passages.

MindWare 0.0.7 Is Now Available

This update concludes the linear transition between Prologue and Chapter 1.

Now that most main systems are in place, I can resume work on the open part of the game, which is what Chapter 1 will be about.

I want to start with the EroSphere club, because I really enjoy working on it, and because it will play a role in at least one character’s storyline.

Speaking of character storylines, there will be multiple of them in Chapter 1, probably one for every character that has been introduced so far, but they won’t all be equally long or important. The gameplay will revolve around you continuing with your life, playing the character missions, and dealing with the consequences of your infection.

As you embark on these missions, your choices will significantly impact the narrative, leading to different outcomes based on how you manage relationships and confront challenges.

Note: All new story content in this version is completely linear, and there’s no reason to play the game from start to finish to experience it — just use the link in the game’s changelog.

Changelog:

  • Added a main story mission: GitGud Synapse Steady VX installation.
  • Tweaked dialog boxes.
  • Implemented right sidebar.
  • Slight changes to certain dialogs for better consistency.
  • Fixed a lot of minor bugs found using SugarValidator.

MindWare 0.0.6 Is Now Available

The main story continues! Find out what happens after your close encounter with AVA.

All new story content in this version is completely linear, and there’s no reason to play the game from start to finish to experience it — just use the link in the game’s changelog.

Version 0.0.7 (to be released in +- 2 weeks) will conclude this linear transition between Prologue and Chapter 1, leaving you in another open section.

Changelog:

  • Added Panacea Clinic as a new location.
  • Added a main story mission: hospital visit.
  • Added a photosensitivity warning.
  • Notifications change color based on their number (1 = yellow, 2 = orange, 3+ = red).
  • Improved email client design to make read and unread emails more distinct.
  • Added the ability to change the first name, last name, and nickname in the Extra Options menu.
  • Added the option to enable “Skip Minigame” buttons in the Extra Options menu.

MindWare 0.0.5 Is Now Available

This version introduces a new location: EroSphere.

The main story is still where it was in version 0.0.4, but I’ve made significant behind-the-scenes progress to create the foundation for AVA’s influence on the player. The next version will provide the first glimpse of it.

Changelog:

  • Adjusted coding minigame reward.
  • Adjusted starting money.
  • Added a rent mechanic.
  • Added a Hive Properties website.
  • Added a Hive Properties email.
  • Added expenses tracking.
  • Added a bug report form.
  • Fixed a bunch of typos.
  • Fixed the Download Wiper Tool / Save Target button order issue.
  • Fixed the long black tunnel animation delay by implementing a preload function and optimizing the animation itself.
  • Added EroSphere location.
  • Added EroSphere pole dancing.
  • Added EroSphere dishwashing minigame.
  • Added quick access buttons tooltips.
  • Adjusted Project XX text.
  • Improved Prologue pacing.

MindWare Development FAQ

This FAQ is my attempt to address the most common questions about MindWare in a convenient format.

MindWare Is Now Listed on TFGames.Site!

I’m excited to announce that MindWare is now officially listed on TFGames.Site – Interactive Game Database (IGDB)!

To everyone who has taken the time to play MindWare, from the bottom of my heart, thank you 🙏. Your engagement, your reviews, and every piece of feedback have been an enormous source of motivation for me.

woman doing a thank you pose

Extra special thanks to those who have gone above and beyond by supporting me on Patreon or joining my Discord channel. You are the true rockstars! I genuinely appreciate your belief in this project.

As a promise to all of you, I’m dedicating as much time as possible to the continued development of MindWare. We’re at the very beginning, and the road ahead is long, but I can’t wait to bring my ideas to life.

Thank you again,

Subjunctive

Devlog: Neon Flickering Text

With MindWare’s prologue section mostly finished, I needed to create a good-looking chapter header. Given the game’s cyberpunk theme, a neon flickering text effect seemed like a good fit. Here’s what I came up with:

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Alternative Notification Macro for SugarCube

To display notifications in MindWare, I have created an alternative version of ChapelR’s excellent Notify macro. The new macro differs from the original in two important ways:

  1. Close button: In my version, notifications don’t close automatically. Instead, the user has to click a close button. This is to prevent situations where the player doesn’t have enough time to read the information in the notification, especially in cases where the content is crucial to the gameplay or story.
  2. Multiple notifications: Unlike the original macro, which replaces the existing notification with a new one, my macro supports the display of multiple notifications at once. All displayed notifications can then be dismissed with just one click on the close button.

Here’s an example of the notification macro being used in MindWare (version 0.0.2):

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