I’m happy to announce the release of MindWare 0.1.6, the first version to feature a new mobile-friendly UI.
Play online: https://playmindware.com/
I’ve tested the new UI on iOS Safari, and it makes the game fairly nicely playable in my opinion. Of course, the larger your device is, the better the experience.
Because I wasn’t developing the game with mobile devices in mind until very recently, I had to disable some parts on mobile (some minigames and the games section in the player’s home).
I will eventually replace/update all minigames to be mobile-friendly (I’ve already developed a replacement minigame for the one that lets you resit AVA, but I still need to use it throughout the game), but it will be a gradual process as I want to dedicate as much of my time to writing the story as I can now that the UI is updated.
Speaking of the game’s story, I’ve made progress on the transformation quest, and it’s now technically possible to physically become more feminine. I’m aware that the transformation quest needs more love in terms of pacing and polish (the hospital currently doesn’t charge the player money, for example), and I plan to address these issues in future updates.
The only core gameplay change that I would like to implement sooner rather than later has to do with chat messages and some emails — but mostly chat messages.
Right now, the chat messages are written as if the chat happened right at the moment of the player receiving a notification message. As a result, the longer the player takes before they open the chat, the less sense the chat can make. I know that most of you open available chats as soon as they become available in the game, so I will save you a few clicks and open them automatically as soon as they become available. The chat app can then serve as an archive of past chats.
Changelog (beta versions + public release):
Version 0.1.6 (Public)
Version 0.1.6 (Supporters-Only Beta 3)
Version 0.1.6 (Supporters-Only Beta 2)
Version 0.1.6 (Supporters-Only Beta 1)
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Thank you for your support!