MindWare 0.2.0 (Public Release)

I’m excited to announce the public release of MindWare 0.2.0!

Changes From Previous Versions

For those who played MindWare a few months ago, you may notice that some content has been rearranged, some is new, and some is missing. This is intentional. I realized the direction I was heading would lead to gigantic scope issues and most likely stagnation. I needed to greatly reduce the scope and focus on the core of the game.

I’ve largely redone Chapter 1, putting the male-to-female transformation path front and center. I’ve also tweaked the gameplay loop to make it more linear. Previously, I was bothered by the fact that it was possible to read messages and display dialogs long after their creation, which made them not make much sense in context. I’ve now made these elements “mandatory,” which has made it significantly easier for me to create new content because I don’t have to account for nearly as many possible situations.

I believe this change helps when playing the game because there’s no anxiety about missing content or playing the game “correctly” – although it does make repeated playthroughs a bit more time-consuming.

The good news is that now that all core gameplay mechanics are done and I have found a direction I’m happy with, the need for new game starts when I release updates is much lower than before.

You might notice that the option to skip mini-games is missing in this public release. That’s because all mini-games have been optimized since the last public release, so I believe it’s fair to give the option to skip them only to paying supporters. Previously, the mini-games were full of bugs, so skipping them was often necessary to progress.

Looking Ahead

I really hope you’ll find this release enjoyable and bug-free. If you encounter any issues, please let me know. If you decide to become a paying supporter, you can also send me your save file, and I will do my best to fix it for you so you can continue.

Looking ahead, I can’t wait to finally dedicate most of my time to the game’s story. I have big plans for relationship storylines, with the one involving Trix being the main focus at the moment, but no character will be neglected. I’m also excited to progress with the player’s transformation, which will bring with it interesting twists and turns.

The next supporters-only release is planned for the end of this week (or Monday at the latest should something unexpected come up in my personal life), and public releases will happen on a monthly basis.

Thank you VERY MUCH for your support!

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